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Save map as


Width
Height
Island radius (5=small 50=large islands)
Landmass (1=sparse 10=solid islands) (may need larger number if radius is large)
Number ~ of islands

Tileset to use
0=sea 1=grass 2=plain 3=swamp 4=forest 5=hill 6=mountain
alter frequency of a tile to change likelyhood of it being chosen

Starting seed for this map Leave empty to get random map